
Experienced gameplay programmer specializing in gameplay mechanics, combat systems, and player abilities. Proficient in Unreal Engine (C++20 & Blueprints) and Gameplay Ability System (GAS) and Replication System. Contributed to the development of Cyberpunk 2077: Phantom Liberty and the 2.0 update as a skilled gameplay programmer. Passionate about game design, prototyping, and creating immersive player experiences. Currently shifting focus to gameplay design, leveraging technical expertise to craft captivating and dynamic gameplay.
Quick Learning
Analytical Problem-Solving
Iterative Design Approach
Interdisciplinary Team Communication
Innovative Problem Solving
Feature Ownership