Experienced gameplay programmer specializing in gameplay mechanics, combat systems, and player abilities. Proficient in Unreal Engine (C++20 & Blueprints) and Gameplay Ability System (GAS) and Replication System. Contributed to the development of Cyberpunk 2077: Phantom Liberty and the 2.0 update as a skilled gameplay programmer. Passionate about game design, prototyping, and creating immersive player experiences. Currently shifting focus to gameplay design, leveraging technical expertise to craft captivating and dynamic gameplay.
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